The Turku international airport (EFTU) is situated north of the town of Turku in SW Finland. The airport is currenty used for scheduled flights by Air Baltic, populAir, SAS, TUI and Wizz Air. There are currently scheduled flights to and from Mariehamn, Gdansk, Riga, Rhodos and Stockholm. Two cargo terminals handles the cargo traffic. The Frontier Guard and the FinnHEMS medical helicopter service also have facilities at the airport and there is frequent GA traffic.
MAIN FEATURES
- Runway, taxiways, aprons and markings very close to real life
- Almost all airport buildings and lots of other objects are modelled and true to real life
- Available parking spots are numbered according to real life
- Runway lights, PAPI and ALS for runways 08/26
- Correct taxiway names and taxiway lighting and taxiway signs
- Two working fuel stations
- Windsocks and technical equipment correctly placed
- Adjusted mesh and vegetation in the vicinity of the airfield
- Aprons, custom made buildings, car parking and street lights
- Helipads and one parking at the FinnHEMS base station
NOTE!
To see all objects at EFTU you have to download and install FISD Library for MSFS2020, version 1.4 or newer from https://fsaddons.fi/msfs2020-sceneries/download/2-msfs2020-sceneries/28-fisd-library
This scenery is adapted to work only with the mesh produced by Morko and available at his OneDrive site This addon adds 4-5m DEM to all Finnish airports.
Please, download and install both add-ons to enhance your experience when flying in Finland! You will miss out on many details if you do not have them!
Please, read the ReadMe file before installing!
Changelog
- Version 1.6.3 May 29, 2024
Removed redundant trees introduced by SU15 or CU7
- Version 1.6.2 October 11, 2023
Glideslope for runway 26 corrected - Version 1.6 November 12, 2022
Starting points for helicopters added to the helipads
- Version 1.5.1 June 02, 2022
Added custom ILS information to make the ILS frequency show in the NAV instrument's list
- Version 1.5 March 11, 2022
- The main terminal building has been re-made with lots of new 3D details, new cladding according to real life (the old part it used to have brick walls, but they have been covered already several years ago). PBR textures are used for most of the building.
- Street lighting and apron lighting has been improved and floating light balls removed.
- Fencing had been improved, but most of the perimeter fence is still missing.
- The structure on the hill behind the car parking area has been added, with fences and gates.